Product Designer, Core Experience
Figma · San Francisco, CA • New York, NY • United States · Design · listed October 26, 2026
The shape of it
Seniority
Senior
Experience asked
8+ years
Where
Hybrid
Stated pay
$169,000 – $303,000 USD
Requirements listed
5
Length
1,150 words
In the posting’s own words
We’re looking for technically-minded product designers who are excited to shape how teams build together. At Figma, design isn’t just how something looks—it’s how it works, how it feels, and how it scales. Our designers are systems thinkers, prototypers, storytellers, and craftspeople who care deeply about quality and collaboration. In this role, you’ll turn ambiguity into clarity, push the product forward with engineers, PMs, and researchers, and help us invent new ways for people to design and build products together.
What it asks for · 5
- 8+ years of experience in product design, including leading complex software projects from early exploration through launch and iteration
- A portfolio of shipped work demonstrating interaction design and visual craft, including examples of making sophisticated workflows easier to understand and use
- The ability to guide decision-making with structured thinking, clearly articulated rationale, and user-centered research
- A knack for figuring out ambiguous problems in complex systems, and shaping them into simple solutions with clear goals
- Experience researching, prototyping, or building products with AI and other emerging tools to uncover new patterns for creativity and collaboration
Also a plus
- Experience designing creative tools, editors, canvas interfaces, or other products with rich, direct manipulation interactions
- A design/development hybrid background, or experience building websites or apps
- A history of working on canvas-based interfaces or tools that support creative workflows
- Experience with code-based prototyping, front-end development, or workflows that connect design and implementation
What the job covers
- Lead the design of core editor experiences, including foundational concepts like Auto Layout, Text, and canvas interactions, from identifying opportunities through prototyping, shipping, and iteration
- Help us define and champion a clear vision for how the editor should evolve, translating that vision into concrete proposals, design principles, and priorities with product and engineering partners
- Explore how direct manipulation, AI, and code can work together, prototyping ways for people to move between generating, editing, and refining their work while retaining creative control
- Ground decisions in user research, product data, and close observation of how people create, using that evidence to test assumptions and refine your point of view
- Contribute to our design org’s culture by participating in design critiques, mentoring peers, and sharing best practices across teams
Tools and skills named
Product & design
- Figma7×
- Prototyping4×
- User research
Ways of working
- Mentorship
Words the posting leans on
- design13×
- product12×
- experience8×
- people6×
- interactions5×
- creative4×
- designers4×
- editor4×
- prototyping4×
- together4×
- tools4×
- workflows4×
- canvas3×
- code3×
- collaboration3×
- complex systems3×
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