Product Designer, Growth & Monetization
Figma · San Francisco, CA • New York, NY • United States · Design · listed November 21, 2025
The shape of it
Seniority
Mid level
Experience asked
3+ years
Where
Not stated
Stated pay
$169,000 – $303,000 USD
Requirements listed
7
Length
1,030 words
In the posting’s own words
We’re looking for seasoned product designers to join our Growth & Monetization area—a cross-functional space that spans core product experiences like onboarding, account management, admin tooling, billing, and beyond. As a designer on this team, you’ll shape experiences that fuel Figma’s growth—from how users discover value to how organizations manage their accounts and scale over time. You’ll partner closely with cross-functional teams to design intuitive, high-impact solutions that balance user needs with business goals, and help customers expand their use of the Figma ecosystem.
What it asks for · 7
- 3+ years of work experience designing UX and UI for a software product of similar scale and complexity
- Great attention to detail and a strong eye for visual craft, such as composition, typography, and layout
- Fluency in interaction design and prototyping, to express and refine nuanced design decisions
- A track record of independently driving design processes from discovery through launch—balancing user needs, technical constraints, and business goals
- The ability to guide decision-making with structured thinking, clearly articulated rationale, and user-centered research
- Experience designing for multiple user types (e.g., individual users, admins, buyers) or across product tiers
- Familiarity with experimentation, metrics, or using data to inform design decisions
Also a plus
- Experience designing in growth, monetization, or enterprise environments
- A generative mindset and excitement for uncovering new opportunities across the product ecosystem
What the job covers
- Contribute to overall strategy and decision-making about product direction
- Help deliver and refine clear storytelling around product needs and opportunities
- Work cross-functionally with product management, engineering, design, and research peers
- Create and iterate on flows, prototypes, and high-fidelity visuals, as well as provide thoughtful feedback for others doing the same so you can all do your best work
- Design and ship high-quality product improvements
- Contribute to our design org’s culture by participating in design critiques, mentoring peers, and sharing best practices across teams
Tools and skills named
Product & design
- Figma8×
- Product management
- Product strategy
- Prototyping
- User experience
Ways of working
- Cross-functional2×
- Mentorship
Data
- Experimentation
Go to market
- Account management
Words the posting leans on
- design13×
- product11×
- user7×
- experience6×
- growth4×
- contribute3×
- designer3×
- excited3×
- experience designing3×
- strategy3×
- visual3×
- account2×
- admin2×
- business goals2×
- craft2×
- cross-functional2×
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